Development of multimedia and gaming systems

Course: Software Engineering

Structural unit: Faculty of information Technology

Title
Development of multimedia and gaming systems
Code
ВП 1.1
Module type
Вибіркова дисципліна для ОП
Educational cycle
First
Year of study when the component is delivered
2021/2022
Semester/trimester when the component is delivered
7 Semester
Number of ECTS credits allocated
7
Learning outcomes
Be able to apply basic knowledge in the field of fundamental and applied mathematics, computational and probabilistic statistical methods, including computational geometry when developing software for professional tasks; Know, understand, and be able to apply models of mathematical game theory and methods of developing game program algorithms using artificial intelligence for the development of computer game software.
Form of study
Full-time form
Prerequisites and co-requisites
1. Know the basic concepts and principles of creating applications; basic methods of classes; programming languages. 2. Be able to create program code; evaluate the effectiveness of the developed software tools. 3. Have basic programming skills.
Course content
The content of this discipline is aimed at students' mastery of practical skills in using game application development tools for existing platforms. Vocational education is provided, which contributes to social and academic mobility, demand on the labor market, successful career, cooperation in teams of regional structures in the field of using modern information technologies. In the case of successful mastering of the materials of the module, the student will be able to use the basic concepts of designing information systems by types of support, modern methods of IS testing that are being developed, modern theory of building computer games and software products, methods and technologies of their development, namely: concept and technology construction of information systems; the logical level of description of information systems, models, classes, behavior models of information systems and the ability to design information systems, implement the technology of developing computer games with modern software tools; use computer game development technology to work in decision support information systems.
Recommended or required reading and other learning resources/tools
Planned learning activities and teaching methods
Lectures, laboratory activities, individual work
Assessment methods and criteria
The level of achievement of all planned learning outcomes is determined by the results of modular control, protection and performance of laboratory work and individual tasks of independent work. Semester current assessment of students is carried out during the semester for all types of work. The total score is formed as a weighted sum of points earned by the student for various types of work. The maximum number of points that a student can receive for work in a semester does not exceed 100 points. The final assessment form is an exam. To obtain the current score (maximum 60), it is necessary to defend laboratory work (maximum – 30 points), independent work (maximum – 12 points), pass modular tests (maximum 18 points). Non-formal education is also taken into account (up to 20 points). The exam is evaluated according to the testing scale (maximum 40 points).
Language of instruction
Ukrainian

Lecturers

This discipline is taught by the following teachers


Faculty of information Technology

Departments

The following departments are involved in teaching the above discipline

Faculty of information Technology