Computer 3D Graphics

Course: Information Systems

Structural unit: Faculty of information Technology

Title
Computer 3D Graphics
Code
ВБ 3.2
Module type
Вибіркова дисципліна для ОП
Educational cycle
Second
Year of study when the component is delivered
2021/2022
Semester/trimester when the component is delivered
2 Semester
Number of ECTS credits allocated
4
Learning outcomes
Ability to demonstrate knowledge and understanding of general concepts for modeling technical systems used in computer systems. Types of 3D editors, areas of application for 3D modeling, features of 3D modeling, principles of creating realistic materials. Characteristics of material objects (object color, reflections, object lighting, transparency, defining object behavior). The ability to create a 3D image, create standard, photometric and daylight sources, create and adjust the camera. The ability to configure and use visualizers, apply object animation, tools for creating and managing animation, create programmatic animation. The ability to evaluate and ensure the quality of work performed.
Form of study
Full-time form
Prerequisites and co-requisites
To successfully study the course “Computer 3D Graphics” knowledge and skills acquired by students in the bachelor's degree programs “Computer graphics and multimedia” and “system design and modeling” are necessary.
Course content
The study of the discipline “Computer 3D Graphics” aims to provide students with competencies and skills for proficient use of theoretical foundations, methodology, and basic tools of three-dimensional computer graphics. The discipline allows learners to develop, analyze, and optimize 3D images, taking into account available resources and the interests of stakeholders. The purpose of teaching this discipline is to provide future professionals with the theoretical and practical foundation of a set of knowledge, methods, and tools necessary for constructing complex three-dimensional graphical objects at a high technical level for further effective use in professional activities.
Recommended or required reading and other learning resources/tools
6. Ганеев, Р.М. 3D-моделювання в Maya: Навчальний посібник. Р.М. Ганеев. ГЛТ, 2015. 284 c. 7. Austin Shaw. Design for Motion: Fundamentals and Techniques of Motion Design. http://infinity.wecabrio.com/1138812099-design-for-motion-fundamentals-and-techniquesof.pdf 8. Furniss, Maureen, Art in Motion: Animation Aesthetics, Revised edition. Eastleigh, UK: John Libbey, 2017. https://muse.jhu.edu/book/56775 9. Beacher O. Blender 3D By Example: a project-based guide to learning the latest Blender 3D, EEVEE rendering engine and Grease Pencil. Packt Publishing, 2020. 658 p. 5. Blain J. M. The Complete Guide to Blender Graphics: Computer Modeling & Animation. A K Peters/CRC Press, 2019. 560 p
Planned learning activities and teaching methods
Lectures, laboratory activities, individual work
Assessment methods and criteria
The level of achievement of all planned learning outcomes is determined based on the results of the defense of labor work and individual work. Semester evaluation of students is carried out throughout the semester from all types of work. The overall grade is formed as a weighted sum of points earned by the student for various types of work. The results of students' educational activities during the semester are evaluated on a 100-point scale. The work in the semester includes modular control work and nine laboratory works - maximum of 60 points (minimum of 36 points). The form of final assessment is an exam that includes theoretical questions and practical tasks - maximum of 40 points, but no less than 24 points.
Language of instruction
Ukrainian

Lecturers

This discipline is taught by the following teachers

DEPARTMENT OF APPLIED INFORMATION SYSTEMS
Faculty of information Technology

Departments

The following departments are involved in teaching the above discipline

DEPARTMENT OF APPLIED INFORMATION SYSTEMS
Faculty of information Technology